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Cleo scripts fill in the vehicle ID, not the vehicle Name. In this example:
CODICE :start0 wait 0 if and Actor.DrivingVehicleType($PLAYER_ACTOR, #SCRAMJET) 00E1: player 0 pressed_key 17 // Primary Fire. else_jump @start0 In the compiled .cs file Cleo script there will therefore be the ID that we find in the vehicle.ide file:
CODICE 4767, scramjet, scramjet, car, SCRAMJET, ZSCRAMJ, null, ignore, 5, 0, 0, -1, 0.71, 0.71, 0 That is 4767 and not SCRAMJET. So if the vehicle is not added with the ID 4767, and it will hardly be so, the Cleo script will not work for this vehicle. In this case, or if the vehicle is not added, but replaced, it is necessary to recompile the .txd file (change the vehicle name, if different replacing it) with Sanny Builder 3. https://sannybuilder.com/index.html
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0 replies since 12/7/2021, 11:09 57 views
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