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The information to be able to use EML (Emergency Light Mod) of IVF (Improved Vehicle Features) 2.1.0 or 2.1.1, by DK22pac, is incomplete or missing. With 3 clarifications, it can understand how to use this feature.
1) First of all, the emergency light information file is not only one, but a file for each vehicle needs to be done. Therefore, it is neither the eml_example.dat file nor the eml.dat file. In fact, what's very bizarre, the file will have .eml extension, not .dat... I recommend calling the file as the .dff/.txd template. For example: copcarla.eml
2) In the emergency lights data, in the .eml file, there is no key element, that is: # ID vehicle.ide - # lights (1/16) <<<<<<<<<<<<<<<< 596 8 596 is the ID for copcarla it to vehicle.ide, while 8 are the lights that will be used for coping, 4 front and 4 rear, 2 red and 2 blue per part, maybe. Data strings: # ID_parent ID R G B A light_type corona_size shadow_size flash_inertia num_switches starting_state switching_time contain 13 parameters, more or less easy to understand. To read them better: ID_parent ID R \ G \____ RGBA color light, in hexadecimal or decimal (FF -> 255) B / A / light_type (0-front<>4-rear) corona_size shadow_size flash_inertia num_switches (0-on/off<>1-off/on) starting_state switching_time it is indispensable that the number of lights strings matches the number of dummies in the .dff template, otherwise there will be a program crash. Standard data are: 1 0 E0 00 00 80 0 0.3 3 15.0 2 1 400 800 2 0 00 00 E0 80 0 0.3 3 15.0 2 1 400 800 (The first light is red, the second is blue).
3) The dummies of the lights in the .dff model are from 1 to 16, and are called: light_em1 -> light_em16 Texture management does not use vehiclelights, but generic texture; in fact no texture, because the color of the light will be assigned to the 3d mesh... The RGB of the 16 lights are: (R) 255 -> 240 (G) 0 (B) 0 ZM2 does not distinguish materials with the same textures but with different RGB. It is necessary to use 16 [env:xx], but ZM2 does not even distinguish these in sequence, for example from 8 to 23. It can use these env values: 7-8-9-11-12-14-19-21-22-24-25-26-28-29-31 (Use env:13 for mirror, without texture). !!!In ZM2 we need to expand the Material Editors window to full screen to set all RGB values!!! So, table: em#: 1- 2- 3- 4- 5- 6- 7- 8- 9- 10- 11- 12- 13- 14- 15- 16 env: 7- 8- 9- 11- 12- 14- 16- 17- 18- 19- 21- 22- 24- 25- 26- 28 red: (green and blue=0) 255-254-253-252-251-250-249-248-247-246-245-244-243-242-241-240
[color=yellow]4) Download example of .eml and .dff files, from my Lampo Cop: www.mediafire.com/file/1tbws6qo6qbf1bq/EMLtutorial.rar/file
Edited by Automan. - 25/2/2019, 10:34
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